Unity Add-on 0.3.0
Custom render pass setup instructions for URP and HDRP projects using 404—GEN Unity Add-on 0.3.0
Universal Render Pipeline
From the Project folder, go to Assets > Settings
Select the asset labeled
URP-Balanced-Renderer
or in Unity 6,PC_Renderer (Universal Renderer Data)

In the Inspector, under Renderer Features, click Add Renderer Feature
Select Gaussian Splat URP Feature

Repeat this process for the High Fidelity and Performant Renderer assets.
High Definition Render Pipeline (HDRP)
With HDRP, a Custom Pass Volume can be injected into the render loop, either globally or within a certain area.
Go to Game Object -> Create Empty to add a new Game Object to the scene and name it
GaussianSplatEffect
In the Inspector, use the Add Component button to add a Custom Pass Volume

Set the Mode to Global unless you only intend to use Gaussian Splats in a specific area, defined by colliders.

Set the Injection Point to either Before Transparent or After Post Process (recommended).

Under Custom Passes click the + button and select Gaussian Splat HDRP Pass.

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