Unity Add-on 0.3.0
Custom render pass setup instructions for URP and HDRP projects using 404—GEN Unity Add-on 0.3.0
Universal Render Pipeline
- From the Project folder, go to Assets > Settings 
- Select the asset labeled - URP-Balanced-Rendereror in Unity 6,- PC_Renderer (Universal Renderer Data)

- In the Inspector, under Renderer Features, click Add Renderer Feature 
- Select Gaussian Splat URP Feature 

- Repeat this process for the High Fidelity and Performant Renderer assets. 
High Definition Render Pipeline (HDRP)
With HDRP, a Custom Pass Volume can be injected into the render loop, either globally or within a certain area.
- Go to Game Object -> Create Empty to add a new Game Object to the scene and name it - GaussianSplatEffect
- In the Inspector, use the Add Component button to add a Custom Pass Volume 

- Set the Mode to Global unless you only intend to use Gaussian Splats in a specific area, defined by colliders. 

- Set the Injection Point to either Before Transparent or After Post Process (recommended). 

- Under Custom Passes click the + button and select Gaussian Splat HDRP Pass. 

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